Neil Gershenfeld, The Center for Bits and Atoms, MIT:
Digital Fabrication and the Illiberal Arts
Prof. Gershenfeld will discuss the emerging science to turn data into things and things into data, and its implications for reuniting art with artisans.
Tomas Diez, FabLab Barcelona:
Fab City. Distributed manufacturing and citizen based innovation
The printing press, the oil industry, personal computers and the Internet are just some of the technologies that have radically changed our way of life at different points in recent human history. Which will be the next great catalyst in the way we produce, work and share? The information age created the conditions for the rise of knowledge economy, and are giving us access to learning and sharing tools through Internet and non-hierarchical communities. Makers, Fabbers and Do-ers are revolutionising the way in which we produce technology, innovate and share new inventions: strange devices, objects and gadgets turn up every day on platforms such as Thingiverse, Instructables or Make Magazine, allowing anybody, anywhere in the world, to download the instructions, modify and adapt them, and produce that object locally in Fab Labs, HackerSpaces or MakerSpaces. Nonetheless, from the early twentieth century up until the present, our society has revolved around consumption, and our primary activity has been to generate money so that we can access goods and food processed and produced thousands of kilometres away, for us to live and survive. Today we have unprecedented access to tools that can allow us to recover our role as producers, particularly in the digital world: we upload images, we write articles in personal blogs, we denounce injustices on Twitter, we edit videos and post them on YouTube. And now, that same process of becoming producers is moving into the physical world, with the emergence of new tools for distributed fabrication tools that are made possible by the same computers that supposedly “disconnect” us from the “real” world in favour of the “virtual” world. These computers are connected to “digital” fabrication machines, which can turn digital models into physical objects in minutes or hours, and, as such, become an extremely powerful tool for changing our immediate reality in a human-centred way – as “prosumers” rather than consumers. How it should be a library of the future? Are we going to be able to turn information into objects in the same place we have access to it? In Barcelona we think we can, the coming years will be of the Fab City.
Building Makerspace Culture: Makerspaces are more than tools. They are important communities of non-competitive collegiality and support. The Michigan Makers makerspace project was created to build this culture by blending service learning for nine graduate students with the tinkering passions of 40 middle school makers. Situated within a school library, key design components include low-cost or free tools, guided introductions to new skills and tools (e.g., Scratch, Raspberry Pi, Arduino, sewing, circuitry, comics authoring, game design, origami, and Creative Commons), peer and graduate student mentoring, social learning, and a safe space for exploration. This talk will share the Michigan Makers framework and what has been learned in its first year of implementation.
Kim Robledo-Diga and Jon Santiago, Newark Museum:
Makerspace at the Newark Museum
Since its beginning, the Newark Museum has been an institution of art, science, technology and history. Within those areas the Museum has been guided by the philosophy of constructivist learning --a focus on self-guided, hands-on, and interactive learning through the use of art, science and technology tools. This is the very philosophy behind the Makerspace at the Newark Museum.
The name says it all. Makerspace is a place where young people make things that are inspired by their own interests and explorations. Users of the Makerspace develop innovative designs and solutions—the focus is on ‘do-it-yourself’ (DIY)—if you can think it, you can make it. Put simply, users learn by ‘making.’
The Newark Museum with support from Cognizant Corporations Making the Future initiative and in partnership with the Big Picture Schools and HTINK is working with twelve high school students in a 14-week class that supports the school’s curriculum. Student projects range from sculpting from the Museum’s collection, designing and coding video games, sewing, 3d printing and microcontroller programming. Acting as the Museum’s own R&D team, students are currently working on new ways visitors can interact with Museum objects and content. Ki
Sue Considine, FabLab Fayetteville Free Library:
If Not for the Library - Makerspaces in Libraries: Creating Access to transformative technologies and opportunities: Makerspaces give people access to tools to create, make and to transform their environment and lives. All types of Libraries are uniquely positioned to create access to technologies and opportunities for their users that they would otherwise not experience, If Not for the Library. Please join Sue Considine, FFL Executive Director, Leah Kraus, FFL Virtual Branch Director, Margaret Portier, FFL Director of Innovative Family Services and Sarah Lawler, FFL Support Team member as they share the FFL experience developing and evolving their FFL Digital Creation Lab , FFL FabLab and details of the FFL's unique making and creating programming at the Fayetteville Free Library in Upstate NY. The FFL team will share how the FFL has challenged assumptions, identified barriers and engaged the community through innovative programming and ground breaking technology integration.
Sue Lawson, Manchester City Council:
Makerspaces and Libraries - A Match Made in Heaven: Inspired by the Maker Space at Layfayetteville Free Library, Allen County Public Library's Maker Station and our friends at Manchester's Madlab, we have recently taken the first steps to introduce new learning experiences into Manchester Libraries with eight making sessions at Longsight Library. We wanted to demonstrate that libraries are not just a place to study and read - they are also places to create and hack and that everybody and anybody can be involved and learn something new. I believe strongly that public libraries need to modernise to stay relevant in a digital world and Maker Spaces, which create a new kind of literacy, are a great way to do this.
Matteo Tangi, SenseTour:
From Makers to SenseMakers: What happens when you mix creativity and passion - typical of the Makers Movement - with social commitment and the desire to change the world into something better? Matteo is a young Italian designer; he will tell us how his constant search for new and meaningful challenges led him to become a SenseMaker; how he went from design through open source and digital fabrication, to become a social entrepreneur. Matteo will tell us about his decision to leave Italy to explore other countries, looking for a more fulfilling life. He will tell us about his current project: a tour of 30 European cities to help other social entrepreneurs to do more and have more impact.
Networked Libraries serving Networked Patrons
Lee Rainie, Director of the Pew Research Center's Internet & American Life Project, will discuss his Project's latest findings about how people use the internet, smartphones, and social media tools and how those digital tools have affected their use of libraries. He will describe the Project's new research about the emergence of e-books and how tablet computers like iPads and e-book readers like the Kindle have affected people's book-reading habits. He will describe how libraries and publishers are struggling over the right way to provide these new materials to library patrons.
Gen Next: Charting the Future of School Libraries and Learning in the Wired Village
The increasing ubiquity of information technology in education, especially digital devices, mobile technology, and apps-driven content delivery are changing the face of libraries, and pose significant questions about learning, reading and literacy development in a digital world. The emergence of new technology frontiers such as the creation of virtual learning worlds, online schooling, and virtual gaming ask us to deeply consider what is the next generation of school libraries, and how is learning enabled for the next generation of learners? This address will provide insights from recent research undertaken by researchers at the Center for International scholarship in school Libraries at Rutgers, The State University of New Jersey that presents challenging insights into future directions, and identifies opportunities for creative and transformative thinking and reimagining of school libraries in the digital age.
Playing in the library - a natural part of our services
When more and more materials are digitized, is there a need for libraries? Play for the sake of play, is important in children's upbringing! In Aarhus, we see the library as a partner in children's play.
ERIK BOEKESTEIJN & JAAP VAN DE GEER
Shanachie Tour, best practices in libraries from around the world
Erik and Jaap are librarians and innovators from the DOK in Delft, the Netherlands, armed with nothing but a camera and a desire to document the wonderful and inspiring stories that take place every day in libraries they have travelled around the world. Two years ago they formed ShanachieMedia, and so began their internet broadcast This Week in Libraries. Their energy and enthusiasm for libraries means they are invited to speak at library events all over the world.
Nativi Digitali in Biblioteca. L'evoluzione verso un ecosistema multimediale e interattivo
Key words like “Intergenerational Digital Divide”, “Net Generation”, “New Millenium Learner”, “Millennial”, most importantly “Digital Natives” and “Digital Immigrants” have been in the media spotlight for quite some time now, and not just among specialists. How can libraries engage and assist this new generation of users? Simply providing digital material has proved insufficient and it has become evident that we must take advantage of new social media and digital tools to interactively engage the next generation of learners.
Using Infographics to Teach Information Literacy
Infographics are visual representations of information. The goal of information visualization is to entice viewers to learn more about a topic, or to gain an insight that they might not have had by simply reading an article or statistical tables. With the rapid growth of digital data, graphic designers are increasingly showing information in graphical form. This presentation will focus on how infographics can be used in the classroom by having students analyze their usefulness, credibility and design quality. Also covered will be how students can create their own infographics by researching a topic, sifting and synthesizing the information found, citing the sources, using simple designs to visualize their findings and sharing with their classmates to further evaluation and discussion.
Play/Read/Socialize: @ your library
For years now, videogames have been a prevalent initiative offered to the public in United States’ libraries, and in recent years, Italian libraries have also been acquiring these new tools. Videogames (no different from other new media, including e-books) have been introduced into the library circle as a new cultural system, rather than just a single entity. The recent dilemma regarding conservation/fruition is tied to the evolution of hardware and to our need to create new strategies allowing the fruition of these ‘historical’ videogames, while simultaneously developing and improving the specific function of the library in the era of Internet.
Books without Books
How is it possible to read a book without reading it? What are the "imagined futures" of the book and what do they tell us about the present time? In this talk, Matteo Bittanti presents a series of possible scenarios using examples ranging from science-fiction, cinema, art, literature, videogames, and the most fictional construction of all, the ivory tower.
The library in the book? E-book, libraries and social reading
La presentazione discuterà il rapporto fra e-book e biblioteche da un punto di vista specifico, quello degli strumenti di social reading e di mediazione informativa che possono essere in qualche forma ‘incorporati’ nel libro. L’idea di fondo è che aspetto distintivo dell’e-book non è solo la possibilità di raccogliere molti libri in un unico dispositivo di lettura, ma anche la possibilità di raccogliere e offrire servizi di social reading e di mediazione informativa (compresi quelli di più diretto interesse bibliotecario) attorno e attraverso ogni singolo libro.
Popular E-Books in U.S. Public Libraries: Successes and Challenges
Since going live with popular e-books in 2004, The New York Public Library’s e-collections have grown in size, diversity and use to become the highest circulating e-book collection of any U.S. public library. That success has also brought with it new challenges in developing and supporting an e-collection, facilitating patrons’ access to e-content, and highlighting the need for “e-literacy”. As the publishing marketplace grows, as e-book patrons of all ages bring new expectations to our traditional practices, we are actively seeking to engage with all stakeholders so we can continue our mutual success well into the future. This presentation will touch on NYPL’s experiences and present ideas to further this important, global conversation.
My Own Private Library: Why Libraries in the Digital Age Will Cater To You
The library of the digital age will be about personalization: recommendations based on personal preferences; personalized and curated digital collections; commentary in and about books; information on events geared toward your interests. But the library of the digital age will do more than just let people build their own individualized collections, it will also empower them to interact with those collections as well as other users, access resources more independently, and create their own content. Libraries will need to stop the one way flow of information, putting the means of production into their patrons' hands. At Figment, an online community for teens and young-adults to create, discover, and share new reading and writing, we do just that. Figment gives users the opportunity to become consumers and producers in the same space, changing the way we read, interact, and produce. Figment, and other communities like it, provide a compelling example of how future generations will engage with books and how integral their experience with them becomes for the community at large.
MediaLibraryOnLine. E-books and digital lending in Italian libraries
MediaLibraryOnline is a platform that offers digital lending services to public libraries' patrons in Italy. With a username and password, patrons have free access to a large collection of e-books, audiobooks, movies, music, learning tools, newspapers, images, and databases. Giulio will show different models of digital lending architecture, which are absolutely essential for libraries to integrate reading devices (tablets, e-readers, etc) into their loan services.
La mediateca di Liber-Liber
Liber Liber è un'associazione di volontari che da 16 anni lavora a una mediateca con opere digitali (libri e musica), che possono essere scaricate gratuitamente. Il sito contiene circa 2.000 e-book, 3.000 brani musicali e alcune decine di audiolibri. Per il futuro sono state programmate svariate nuove attività, dall'apertura di uno spazio speciale per il teatro, alla collaborazione con Wikimedia Italia e alcune biblioteche pubbliche; dalla inaugurazione di un nuovo sito, più interattivo e con una redazione più ampia, a una campagna a favore dei micropagamenti, una forma di pagamento online che l'associazione ritiene essenziale per la diffusione della cultura, specie a vantaggio dei gruppi musicali emergenti, dei giornalisti che fanno controinformazione e degli autori più giovani.
Ebook Lab Italia 2011: Inside Report
Antonio Tombolini, che con la sua Simplicissimus Book Farm ha ideato e organizzato, insieme a Rimini Fiera, Ebook Lab Italia, proporrà alla discussione dei partecipanti gli aspetti più interessanti emersi nella tre giorni riminese, interamente dedicata ai problemi della transizione al digitale dell'editoria. Antonio dedicherà una particolare attenzione agli aspetti riguardanti librerie e biblioteche.
Antonella De Robbio
Library services poised between ancient ownership and new righteous rights
Nell’ultimo decennio, le piattaforme che forniscono e-book (digitalizzati o nati digitali) si sono modificate fino ad assumere caratteristiche e dimensioni nuove che si sono adattate alle esigenze dei mercati e delle comunità. In questi mercati si stanno affermando modelli differenziati, attorno a due nuclei forti: il modello a Cattedrale tipico delle aziende commerciali e il modello a Bazaar diffuso nell'ambiente delle comunità aperte e libere. Le biblioteche sono l’ago della bilancia, laddove consumatori e utenti delle biblioteche sono le due facce di una stessa moneta.
Le linee di provenance iniziali degli e-book (iniziative volontarie, commerciali, progetti di digitalizzazione governativi, o di settore accademico) si modificano, si sdoppiano, alcune linee prevalgono su altre, sorgono nuove piattaforme ai limiti della legalità. Dalle piattaforme statiche i contenuti si sganciano per migrare verso dispositivi mobili. Contenuti già dematerizzati migrano verso supporti eterogenei per modelli, funzionalità, caratteristiche tecniche, in numerosi formati tutti diversi con complessità non sempre gestibili dall’utente finale. Nella giungla degli antichi diritti - d’autore, editoriali - tra diagrammi di flusso che calcolano aperture più o meno estese del pubblico dominio - da Paese a Paese – in mezzo alle opere orfane nelle terre di nessuno, tra i paradossi dei diritti nel digitale e relativi DRM posti ai contenuti, le biblioteche continuano ad erogare i loro servizi. Distribuzione di contenuti, interoperabilità tecnica e organizzativa, prestito digitale, e diritti di accesso ai contenuti creano potenziali aspettative nei netizen e nelle comunità che ruotano attorno alle biblioteche web 2.0. In bilico tra vecchi diritti e le comunità che premono verso nuove forme di e-democracy, le biblioteche evolvono e mutano.
Ebooks and London Law Libraries
Are law firms moving from print to ebook? What are the barriers to adoption and what are the benefits for librarians and lawyers? Are lawyers a special kind of user? This will discuss the issues around UK law libraries' use of ebooks. It will make suggestions about the future of legal research as print books become scarcer and weigh up the costs and benefits of change.
"Building a New Librarianship"
David R Lankes
Associate Professor and Director LIS Program Syracuse University’s School of Information Studies.
Navigating in a world of social networks, digital information, shifting formats, and new possibilities for services can be overwhelming. To avoid constantly being battered by new fads and functions librarians must build a solid foundation that focuses on why we do things instead of what it is we do. This presentation will discuss a new librarianship founded on knowledge and learning instead of functions and legacy. The aim is to build a foundation for librarianship to thrive now and into the future.
"Museums, Libraries, and 21st Century Skills"
Acting Director for Museums and Director for Strategic
Partnerships, IMLS - Institute for Museums and Library Services
“Museums, Libraries, and 21st Century Skills” will introduce a new report, self-assessment tool, and funding initiative from the Institute of Museum and Library Services (IMLS), an independent Federal agency in the United States with a mission of building the capacity of museums and libraries of all kinds to serve their communities more effectively. The report builds on past agency work in the area of libraries, museums and learning, and situates the work of these organizations in the larger international context of the global knowledge society. The report is meant to raise awareness of policy makers about the important work that libraries and museums do in this area and to suggest ways in which libraries and museums can promote 21st century skills within their organizations and communities, including through the development of skill sets for librarians through training and professional development.
"Educating the new library and information professionals: Future Vision for Present Challenges"
Anna Maria Tammaro
Professor, Parma University, International Master on Digital Libraries Learning
Globalisation, information technology and economic necessity are providing the impetus for challenging change in Library and Information Science (LIS) education. This context has been also stimulating an international debate about the discipline, with different approaches in different countries.
A particular challenge of LIS education at present is to address the education of future professionals in a field featuring major change and rapid evolution. A review of changing needs will be outlined in relation to different traditional and emerging roles, new working environments, new societal demands.
"La biblioteca come piazza del sapere"
Nei prossimi 20 anni, o le biblioteche pubbliche diventeranno punti nodali di una rete di scambi sociali e informativi cresciuta dal basso o, semplicemente, cesseranno di esistere. E’ in atto una corsa contro il tempo fra le nuove tecnologie e i nuovi social media che si propongono di portare ogni contenuto culturale e ogni forma di scambio sociale direttamente a casa dei singoli individui collegati a internet e le biblioteche che cercheranno di diventare le nuove piazze della comunità, i centri dove si combatte il digital divide, si manifesta concretamente la solidarietà fra cittadini, si sperimentano nuove forme di cooperazione. Non è affatto detto che le biblioteche prevalgano, anche se l’uso che i cittadini ne fanno nella crisi sembra promettente, ma se dovessero essere relegate a magazzini di obsolete tecnologie cartacee (i libri) non ho dubbi che la civiltà così come l’abbiamo conosciuta fino ad oggi farebbe un balzo indietro di 300 anni.
"The academic library - a 21st century mission"
Mary Joan Crowley
Library, Faculty of Ingenering, Biblioteca del Dipartimento di Ingegneria Strutturale e Geotecnica, Facolta’ di Ingegneria, Università di Roma Universita’ di Roma La Sapienza
The first academic libraries only began to emerge in the late 1500’s, but they soon established their place as a vital and unique institution in the university. They are seen as the guarantor of the organized collection of printed and/or other content, with a staff trained to support the learning, teaching and research needs and outputs of the university and community, an agreed schedule in which services are available, and the physical facilities necessary to support this. It would be tremendously difficult to imagine a university without a library. Yet with the advent of the web and new social networking tools the community needs to redefine how the academic library acquires, manages and delivers information in the 21st century.
"The transformation of library work: Knowledge management activities at the NDC Library"
Librarian, NATO Defense College
The NDC Library is a special academic library within a NATO environment. With the advent of search engines, it lost the monopoly on documentation. Already as recently as two years ago, Course Members were bypassing Library tools by searching directly on the Internet using search engines. Researchers used publicly created, open access sources. The presentation explores the NDC Library “Knowledge Management” applications and how the Library was able to reverse the decline in usage successfully.
How did the NDC Library move back into the mainstream of the knowledge flow from the margins to which it had been relegated?
"Video Library contest: un’esperienza di promozione bibliotecaria al tempo di YouTube"
Universita’ degli Studi di Cagliari, Biblioteca del Distretto delle Scienze Umane
Il progetto, nato nell’ambito della convenzione tra la sezione sarda dell’Associazione Italiana Biblioteche e la Regione Autonoma della Sardegna, stipulata allo scopo di promuovere e valorizzare le strutture bibliotecarie isolane, si pone l’obiettivo di rilanciare l’utilizzo della biblioteca fra i giovani, proponendone un’immagine moderna e vitale ed evidenziando i motivi per cui essa non sia, eventualmente, frequentata ed apprezzata dai ragazzi. In particolare, il Video Library contest prende le mosse dall’analisi della realtà sarda, caratterizzata da un’ampia diffusione delle biblioteche di pubblica lettura cui, di converso, non corrisponde una rete bibliotecaria scolastica altrettanto rilevante. Da qui la necessità di incrementare i servizi bibliotecari rivolti ai ragazzi, adattandoli alle loro esigenze, caratteristiche e curiosità, e il tentativo di avvicinare gli adolescenti ad un servizio poco conosciuto ai più e che si avvale sempre più spesso delle nuove tecnologie per il recupero dell’informazione.